The SBML Test Suite Database publicizes software systems' support of SBML as determined by their performance on the SBML Test Suite. As a user of SBML and SBML software, you can use this SBML Test Suite Database to find the test results for different software systems. If you are a developer of SBML Software you can also submit results to this database and thereby make them known to the world.

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Test cases

The following is a list of the test cases in the SBML Test Suite. Click on the name of a test to see more information about it and a list of the software tools known in this database to pass that particular test. You can also use the Filter button to focus the list of cases below on a narrower subset.

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1821 cases selected — displaying 20 entries

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Name Component tags Test tags Brief summary of model
00961 AssignmentRule, CSymbolAvogadro, Parameter, InitialValueReassigned, Four different ways of writing the avogadro number in an assignment rule.
00962 AssignmentRule, CSymbolTime, EventNoDelay, EventPriority, Parameter, EventIsNotPersistent, NonConstantParameter, RandomEventExecution, Competing events with the same priority, jointly causing a parameter to monotonically increase, checking to make sure the two events are not exactly evenly distributed. NOTE: STOCHASTIC TEST. Your software may fail periodically; it is only supposed to succeed in the majority of cases.
00963 CSymbolTime, EventNoDelay, EventPriority, Parameter, EventIsNotPersistent, NonConstantParameter, Competing events with different priorities, meaning one always fires and the other does not.
00964 AssignmentRule, CSymbolTime, EventNoDelay, EventPriority, Parameter, EventIsNotPersistent, NonConstantParameter, RandomEventExecution, Three competing events with the same priority, jointly causing a parameter to monotonically increase, checking to make sure one event doesn't severely out-compete the other two. NOTE: STOCHASTIC TEST. This test is designed to fail only one time in a million, but it still may happen.
00965 AssignmentRule, CSymbolTime, EventNoDelay, EventPriority, Parameter, EventIsNotPersistent, EventIsPersistent, EventUsesTriggerTimeValues, NonConstantParameter, RandomEventExecution, Competing events with the same priority, jointly causing a parameter to monotonically increase, checking to make sure one event doesn't happen too many times in a row. NOTE: STOCHASTIC TEST. This test is designed to fail only one time in a million, but it still may happen.
00966 AssignmentRule, CSymbolTime, EventNoDelay, EventPriority, FunctionDefinition, Parameter, EventIsNotPersistent, EventIsPersistent, EventUsesTriggerTimeValues, NonConstantParameter, RandomEventExecution, Competing events with the same priority, jointly causing a parameter to monotonically increase, calculating a chi-squared statistic to ensure randomness. NOTE: STOCHASTIC TEST. This test is designed to fail with a frequency of 0.00002, but it still may happen.
00967 CSymbolTime, EventNoDelay, EventPriority, Parameter, NonConstantParameter, EventIsNotPersistent, Competing events with alternating priorities, so one fires for 5 seconds, then the other fires for the next 5 seconds.
00968 StoichiometryMath, Compartment, Parameter, Reaction, Species, Amount, AssignedConstantStoichiometry, DefaultValue, NonUnityStoichiometry, A very simple reaction with stoichiometry set by an initialAssignment.
00969 Compartment, InitialAssignment, Parameter, Reaction, Species, Amount, AssignedConstantStoichiometry, NonUnityStoichiometry, InitialValueReassigned, A very simple reaction with stoichiometry set by an initialAssignment.
00970 AssignmentRule, Compartment, Parameter, Reaction, Species, Amount, AssignedConstantStoichiometry, NonUnityStoichiometry, InitialValueReassigned, A very simple reaction with stoichiometry set by an initialAssignment.
00971 AssignmentRule, Compartment, Parameter, Reaction, Species, Amount, AssignedConstantStoichiometry, NonUnityStoichiometry, InitialValueReassigned, A very simple reaction with stoichiometry set by an assignmentRule.
00972 Compartment, EventNoDelay, Parameter, Reaction, Species, Amount, AssignedVariableStoichiometry, NonUnityStoichiometry, A very simple reaction with stoichiometry changed by an event.
00973 StoichiometryMath, Compartment, Parameter, RateRule, Reaction, Species, Amount, AssignedVariableStoichiometry, DefaultValue, NonConstantParameter, NonUnityStoichiometry, A very simple reaction with stoichiometry changed by a rate rule.
00974 AssignmentRule, Compartment, InitialAssignment, Parameter, RateRule, Reaction, Species, Amount, InitialValueReassigned, NonConstantParameter, SpeciesReferenceInMath, A very simple reaction whose stoichiometry is referenced in other math.
00975 Compartment, Parameter, Reaction, Species, Amount, ConversionFactors, NonUnityStoichiometry, A three-step reaction scheme with a model conversion factor.
00976 Compartment, Parameter, Reaction, Species, Amount, ConversionFactors, NonUnityStoichiometry, A three-step reaction scheme with a model conversion factor and a species conversion factor.
00977 Compartment, Parameter, Reaction, Species, Amount, ConversionFactors, NonUnityStoichiometry, A three-step reaction scheme with a species conversion factor.
00978 CSymbolTime, EventNoDelay, EventPriority, Parameter, EventIsNotPersistent, EventIsPersistent, EventUsesAssignmentTimeValues, EventUsesTriggerTimeValues, NonConstantParameter, Several events conspire within the same time step to trigger three events multiple times, with different outcomes.
00979 CSymbolTime, EventNoDelay, Parameter, NonConstantParameter, Two event where the two event assignments should not interfere with each other.
00980 CSymbolTime, EventWithDelay, Parameter, EventUsesAssignmentTimeValues, NonConstantParameter, Two event where the two event assignments should not interfere with each other.

1821 cases selected — displaying 20 entries

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